FortisVenaliter's Dev Blog
ASCII FPS is finished! 
Wednesday, November 11, 2009, 09:00 AM
Posted by Administrator
Here is a screen of the final game!
This game was developed for Nick Gravelyn's XNA7Day contest. Details found on his site: http://xna7day.com/
I will add an upload to it on Sunday, when the contest is over.
Also, I may have a download for an XNA Component that converts any game into ASCII art!

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Another Screenshot 
Tuesday, November 10, 2009, 01:20 AM
Posted by Administrator
Just another Screenshot of the ASCII 3D engine. I really like the way this is heading!

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ASCII 3D 
Monday, November 9, 2009, 02:06 AM
Posted by Administrator
As part of Nick Gravelyn's XNA7Day competition, the challenge was to create a game with only text. Here is a preview of my real-time ASCII art 3D engine.

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Booty Hunt 
Monday, October 12, 2009, 06:20 AM
Posted by Administrator
From a Studio I've been a part of for a few months, Crazy Tater Games, is a game possibly coming to XBLIG: Booty Hunt. It is a free-roaming 3D Pirate platformer. Check out the screen:

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Love for the IList<> 
Monday, September 14, 2009, 02:07 PM
Posted by Administrator
I have discovered a newfound love for the IList<> interface. I use arrays and Lists pretty extensively and the List's ToArray function can be pretty memory inefficient, especially when using structs. Now I can store a list or array in an IList<> and treat them the same! Yay! I have always been a big fan of polymorphism and this is an example of it at its finest.
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New Arlington Pub screenshots 
Sunday, July 12, 2009, 08:31 PM
Posted by Administrator

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Arlington Pub 
Sunday, June 28, 2009, 09:50 PM
Posted by Administrator
Here is a little preview of Arlington Pub. A collection of Pub/Bar minigames set in a social environment with Xbox LIVE Avatars.

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Wave format recognition 
Tuesday, June 16, 2009, 11:21 AM
Posted by Administrator
So, for Unsigned vocals, I am trying to come up with a solution in C# with DirectSound that can read microphone input and extract frequency and amplitude. Apparently this is a big subject. No wonder Rock Band isn't perfect. If I can get it to work though, I'll be sure to release the code on the net, as it seems no one else has been able to do it.
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