FortisVenaliter's Dev Blog
Sunday, October 19, 2008, 09:04 PM
Posted by Administrator
So... I am at 59% upload. At this rate, you guys will never see Unsigned again. It takes longer to upload it than it does to develop it...
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Almost there 
Saturday, October 18, 2008, 10:55 PM
Posted by Administrator
The new version is almost ready. It comes with a new chart2unsigned too. VocalEditor isn't quite done yet, but if I can get the release out tomorrow (Sunday) night, I can finish up the VocalEditor at school on Monday and post it Monday night.

So the new features:
Options Menu
Localization (languages)
Peripheral Plugins
Instrument Scripts
More intuitive GUI (especially on the controller choose screen)
Pretty new graphics for higher end computers (normal mapping done right!)
Support for ShaderModel 1.1 (which will probably be buggy at first)
Consecutive songs! And exiting a song takes you to the song select screen so you don't have to set up controllers again.

A couple downsides is that since this version is so very different (if not in usage, but the underlying code) from the original, there are bound to be lots of bugs. Since vocals is the next thing I am tackling, I haven't even tried them. There is a VERY high chance the program will crash if you start a game with a player on vocals.
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Graphics Upgrade 
Wednesday, October 15, 2008, 03:10 PM
Posted by Administrator
So, while I was fixing the shaders (getting 1.1 compatibility, etc.), I basically started upgrading the entire menu system... And now I am going through and optimizing the rendering code for the main game. Those of you with slow computers will notice a boost, and those of you with fast computers will notice some pretty visuals.

Oh yeah. And Localization! A la Francais.
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No release :( 
Saturday, October 11, 2008, 08:12 PM
Posted by Administrator
Sorry, guys no release. I am just not happy with it in its current state.

Good news is that I just played 4 songs in a row.
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Instrument and Peripheral Plugins 
Friday, October 10, 2008, 08:08 PM
Posted by Administrator
I just released the SDKs (on the Forums->Modding->Plugins). So start making plugins! Who needs keymapping anyway?
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Planet Pachinko 
Friday, October 10, 2008, 06:52 PM
Posted by Administrator
I'll make an official announcement on the forums/website when the press releases have been sent out, but I thought you guys might want to know. I have been working at Allied Kingdoms for some time now developing a WiiWare title called "Planet Pachinko" coming out soon.

While I can't say much, I can post a few links for more info: ... t_pachinko
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Fixed drums 
Thursday, October 9, 2008, 07:42 PM
Posted by Administrator
Wow there were a lot of issues with drums since the rewrite. I think I have most of them fixed, and drums are very playable.

A couple things I noticed though. It seems that Garbage Collector is rearing its ugly head again. It hit me 2 or 3 times during "Sweating Bullets." I'll have to go through and check on it again.
Also, the menus are too quiet. I'll try to spruce em up, because it's freakin me out.
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Tuesday, October 7, 2008, 09:58 AM
Posted by Administrator
Yes, it will happen!
Contrary to what I have said before, I will support 3D in SM1.1!

And no lower!

It won't be pretty though. No lighting. But those of you who have lower-end graphics cards should hopefully notice significant boosts in framerate.
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