FortisVenaliter's Dev Blog
Shaders 
Tuesday, October 7, 2008, 08:20 AM
Posted by Administrator
So, as some of you may have noticed, if you have the FV Productions news RSS feed, I made a benchmarking program to test shaders. With everything turned on on the old and new shaders (meaning specular point lights with falloff values and normal mapping) I am getting about 20 frames per second on my crappy laptop and with the new optimized shader, I am getting about 24. So as I turn things off, (because low-end computers dont need bump mapping), the framerate should be a lot higher.
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Fixed problem with website 
Friday, October 3, 2008, 05:59 PM
Posted by Administrator
Okay, sorry. There was an issue with Firefox not recognizing the difference between a forward and back slash. I usually use Opera and I figured if it ran on the craptastic IE, Firefox should work. But it appears I was mistaken. Oh well, problem solved.
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Shaders 
Friday, October 3, 2008, 05:45 PM
Posted by Administrator
So, I think we can all agree. For the performance most people get on their graphics card, Unsigned looks pretty ugly. I have discovered that this is because I did not properly understand the GPU processor style and pipeline. And, of course, it doesn't help that XNA is so reliant on the DX9+ Shaders. That is why I can't go below, say, Shader Model 1.1. Even for 2D.

But the good news is that now I have a fairly good idea of how it works. So I am streamlining our shaders. The problem was that I was treating the GPU like it was a CPU! Ahahaha... oh boy. Anyone who understands that will think I am an idiot, and anyone who doesn't will... well, I guess they'll think I'm an idiot too, but for entirely different reasons. I'm such a nerd ><

So the shaders should run faster. Especially for those of you using the background graphics.
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VocalEditor 
Wednesday, October 1, 2008, 08:56 AM
Posted by Administrator
Well, it is coming along. The VocalEditor is pretty much done except for loading the new version of songdata and editing phrases. But with the next version of Unsigned, I don't think I will support Feedback Charts in the vocal editor. You will have to convert it first. And I also won't release it until the new version, because it would be a waste of my time to write the exporter for the old version of Unsigned songdata.
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Vox Editor 
Monday, September 29, 2008, 12:15 PM
Posted by Administrator
So, I had a crazy weekend. Like, nuts. As in, I was more or less out of commision for two whole days. But the good news is that I just did something I have been putting off for months. Yes. I rewrote the Vocals Editor Undo.cs. For those of you not code savvy, this means I have fixed a problem that resulted from a computer wipe. So... yes. I hope to have the Vocals Editor Beta out soon.
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Some more improvements 
Thursday, September 25, 2008, 08:46 AM
Posted by Administrator
I got the rock meter working today! So the boards arent always red.

Also, I started working on the drums. They work now, which is good. but they might be out of order... im not sure.

And finally, I've got the particle system back online!
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New Blog! 
Monday, September 22, 2008, 03:09 PM
Posted by Administrator
So I got my new blog up! Yay! Some of you will notice that I got my website up, too. Happy times!
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Waves Vid 
Monday, September 22, 2008, 05:57 AM
Posted by Administrator
So here are the crazy waves I was talking about.  I might just leave them in there but only use them when the phrase "hendrix" is in the author of the song or when the genre contains the phrase "acid"


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