FortisVenaliter's Dev Blog
Friday, October 31, 2008, 01:56 AM
Posted by Administrator
Well, I just submitted "Cubage" to Xbox Live Community Games. We'll see how that goes! If I can pull off a couple of decently selling games, I can quit my job and have more time to work on Unsigned! Bwahahaha. Or not. Who knows?

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XNA 3.0 is out! 
Thursday, October 30, 2008, 09:41 AM
Posted by Administrator
Woo! XNA 3.0 is out! I hope to have the first of my Xbox Live Community Games titles submitted by tomorrow night. XNA 3.0 also supports some new Audio stuff (with MP3s and Oggs mebe?) so I will probably upgrade Unsigned. Maybe it will help fix a lot of syncing/lag issues because it will be an official Microsoft library, instead of IrrKlang. And... holy crap! We may be able to use Oggs on Xbox! Those of you who have tried it using wavs will be happy to hear that! Woooooo!
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Bug Reports 
Wednesday, October 22, 2008, 10:42 PM
Posted by Administrator
Right now, the best thing that can happen is getting bug reports. I will try to fix them as I see them, but I am making two new games for the upcoming Xbox Live Community Games. These games will be free from FortisVenaliter Productions. I intend to have at least one of them available as a launch title. I will post some information later on.
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Sunday, October 19, 2008, 09:04 PM
Posted by Administrator
So... I am at 59% upload. At this rate, you guys will never see Unsigned again. It takes longer to upload it than it does to develop it...
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Almost there 
Saturday, October 18, 2008, 10:55 PM
Posted by Administrator
The new version is almost ready. It comes with a new chart2unsigned too. VocalEditor isn't quite done yet, but if I can get the release out tomorrow (Sunday) night, I can finish up the VocalEditor at school on Monday and post it Monday night.

So the new features:
Options Menu
Localization (languages)
Peripheral Plugins
Instrument Scripts
More intuitive GUI (especially on the controller choose screen)
Pretty new graphics for higher end computers (normal mapping done right!)
Support for ShaderModel 1.1 (which will probably be buggy at first)
Consecutive songs! And exiting a song takes you to the song select screen so you don't have to set up controllers again.

A couple downsides is that since this version is so very different (if not in usage, but the underlying code) from the original, there are bound to be lots of bugs. Since vocals is the next thing I am tackling, I haven't even tried them. There is a VERY high chance the program will crash if you start a game with a player on vocals.
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Graphics Upgrade 
Wednesday, October 15, 2008, 03:10 PM
Posted by Administrator
So, while I was fixing the shaders (getting 1.1 compatibility, etc.), I basically started upgrading the entire menu system... And now I am going through and optimizing the rendering code for the main game. Those of you with slow computers will notice a boost, and those of you with fast computers will notice some pretty visuals.

Oh yeah. And Localization! A la Francais.
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No release :( 
Saturday, October 11, 2008, 08:12 PM
Posted by Administrator
Sorry, guys no release. I am just not happy with it in its current state.

Good news is that I just played 4 songs in a row.
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Instrument and Peripheral Plugins 
Friday, October 10, 2008, 08:08 PM
Posted by Administrator
I just released the SDKs (on the Forums->Modding->Plugins). So start making plugins! Who needs keymapping anyway?
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