FortisVenaliter's Dev Blog
Love for the IList<> 
Monday, September 14, 2009, 02:07 PM
Posted by Administrator
I have discovered a newfound love for the IList<> interface. I use arrays and Lists pretty extensively and the List's ToArray function can be pretty memory inefficient, especially when using structs. Now I can store a list or array in an IList<> and treat them the same! Yay! I have always been a big fan of polymorphism and this is an example of it at its finest.
add comment ( 2591 views )   |  permalink   |   ( 2.9 / 751 )
New Arlington Pub screenshots 
Sunday, July 12, 2009, 08:31 PM
Posted by Administrator

add comment ( 3715 views )   |  permalink   |   ( 3 / 1019 )
Arlington Pub 
Sunday, June 28, 2009, 09:50 PM
Posted by Administrator
Here is a little preview of Arlington Pub. A collection of Pub/Bar minigames set in a social environment with Xbox LIVE Avatars.

2 comments ( 21056 views )   |  permalink   |   ( 3 / 515 )
Wave format recognition 
Tuesday, June 16, 2009, 11:21 AM
Posted by Administrator
So, for Unsigned vocals, I am trying to come up with a solution in C# with DirectSound that can read microphone input and extract frequency and amplitude. Apparently this is a big subject. No wonder Rock Band isn't perfect. If I can get it to work though, I'll be sure to release the code on the net, as it seems no one else has been able to do it.
add comment ( 4033 views )   |  permalink   |   ( 3 / 237 )
Unsigned 2.0 
Sunday, June 14, 2009, 12:25 AM
Posted by Administrator

Unsigned 2.0 has been released!

Please visit the Unsigned Site for download links!
add comment ( 2841 views )   |  permalink   |   ( 3 / 218 )
Character Customization 
Saturday, June 13, 2009, 08:47 PM
Posted by Administrator
A bit of Character Customization!

add comment ( 3239 views )   |  permalink   |   ( 3 / 294 )
Unsigned 2.0 
Monday, June 8, 2009, 06:24 PM
Posted by Administrator
Yes, ladies and gentlemen, we are gearing up towards

Here are just a few of the many new features:
XNA 3.0 with reduced dependancies
Big Rock Endings
Custom Animated Avatars
Better Venue detail
Dynamic Lighting cues

Cool, huh? Here are a few screenshots to tide you over until its release:

add comment ( 2131 views )   |  permalink   |   ( 3 / 164 )
Yay Animation! 
Monday, June 8, 2009, 06:18 PM
Posted by Administrator
You programmers out there... you know those features you work on for a few weeks before you can even think about getting them into the game engine? You have to write the framework, build the tools, build the content.... etc. etc. etc. Then you finally get it in... and it is glorious? It is a feature that improves the game's immersion so much and looks so cool that you feel giddy? Yeah, well thats how I feel about AVATAR ANIMATION!

Yes, Unsigned 2.0 will support custom avatars (not so custom for this version, but still a little custom) that respond to you.

In Rock Band and Guitar Hero, the avatars respond to the chart. They strum the note and move their hands based on the note chart. Boooooring! In Unsigned, they respond to your controller input. You play with the frets before the song starts? You see your avatar moving his hand along the neck. You overstrum or hit the drums at the wrong time? Your avatar will too.

I just wish I had an artist to make avatars that dont look like crap. oh well.

One word to sum up this post? "Neato"
add comment ( 1116 views )   |  permalink   |   ( 3.1 / 251 )

<Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next> Last>>