FortisVenaliter's Dev Blog
Crazy Tasty 
Saturday, September 20, 2008, 06:04 PM
Posted by Administrator
Woah!  My waves look crazy awesome and wierd.  I think I might just keep em this way.  I'll try to post a youtube vid later on
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Getting there 
Friday, September 19, 2008, 08:14 PM
Posted by Administrator
So the waves are almost done now.  They look good and everything.  Just a few kinks to work out.  Like, for example, how you get nearly ONE MILLION POINTS PER SECOND!!! and thats when you AREN'T whammying!

I'll try to post a pic later tonight.

The good news is that this new way of doing it is a lot faster.  There is little to no reason why I should even have an option to turn down wave quality.  Who wants chunky waves?  And for such an unnoticable performance gain?  If your CPU can do a trigometric sin operation, you should be fine.
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Wednesday, September 17, 2008, 06:54 PM
Posted by Administrator
So, I have the lines wiggly. Well, line wiggly. All I need to do now is add its complement line and make it grow and shrink according to user input. So, the "complete rewrite" is coming along faster than I had expected!
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New PC and Straight lines 
Wednesday, September 17, 2008, 03:15 PM
Posted by Administrator
So, pertaining to the waves, I did manage to get straight lines where they are supposed to be. Now I just need to make them wiggle.
Although, I will admit. I just put my new PC together... and it kicks Crysis's ass. So that is hindering progress considerably.
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Wave Roadblock 
Tuesday, September 16, 2008, 08:05 PM
Posted by Administrator
So, I ran into a roadblock today. Apparently the wave code is... pretty severely broken. It happened during the big restructuring, and it seems salvaging the old code is looking just as expensive as rewriting it. So it looks like I will rewrite it in an attempt to optimize the process and get a few extra frames. So... looks like it may be pushing back the release a bit more...
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