FortisVenaliter's Dev Blog
Unsigned 
Friday, May 29, 2009, 11:34 AM
Posted by Administrator


What... what the?!? what the hell is that? Is that a solo? And what the hell is that electricity on the sides of the board? Does that mean Rock Power is engaged? And damn those notes actually look good! Jeez I suck at drums... what are those extra stars on the side of the first shot? Does that show how many stars we currently have? If so that must be better than the old version with fret colors... I wonder if the stars turn gold for "6" starring the song? And that can't be the framerate at the bottom right....
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Enigma Screenshots 
Tuesday, April 28, 2009, 09:46 PM
Posted by Administrator
A couple new screenshots!

Invisibility:


Visor:

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Enigma 
Sunday, April 26, 2009, 11:59 PM
Posted by Administrator
Next from FV Productions is the tentatively titled "Enigma." Here is an early screenshot:

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First Person Shooter? ...On XNA? 
Monday, April 20, 2009, 09:49 AM
Posted by Administrator
Yea, its gonna happen. And sooner than you may think. We are currently working on a retro FPS. And something cool too: It will probably be shipping with the level editor!
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Rhythmos? 
Monday, March 23, 2009, 11:48 AM
Posted by Administrator
So some of you may have heard that I have a new Rhythm Game for Xbox360 coming, right? Well, here is an (EARLY ALPHA-BUILD) screenshot for you.

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Beast of a PC 
Tuesday, February 17, 2009, 02:08 AM
Posted by Administrator
So, I am working on my new project, right? I am working on Pool (billiards, not swimming). And I am writing the code that generates the ball model. And just for the hell of it, I decided to see how much my beast of a PC can handle. So I up the ball sphere model to 1024 stacks and 1024 slices, which basically equates to about 2.1 million polygons per ball. That means in the whole scene, there is more than 35 million polygons. At 1600x1200. Fully lit (ambient, diffuse, and specular), and normal-mapped. On Vista x64. And I got about 20 fps, very playable. Lest just say my mind was blown away, so I figured I'd share a picture.
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Mineage and more 
Saturday, January 31, 2009, 04:43 AM
Posted by Administrator
So, Mineage died. Not only did I have a horrible slowdown issue, but it was also decided that Minesweeper in 3D wasnt that much fun. Oh, and someone else made a minesweeper game first. And I think theres another one coming. Oh well.

However, I do have a new game in the works. It is actually a pack of several games. I can't say much yet, but look for details in a week or two.
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Unsigned again 
Wednesday, December 10, 2008, 04:42 PM
Posted by Administrator
So for those of you not paying attention, the Unsigned boards have been dying. And it is your fault, you need to pay more attention.
For those of you who are paying attention, I'm sure you are tearing your hair out and can't stop crying.

But now I'm back! I have started developing for Unsigned again. I will never work on it as hard as I did during Spring '08 but I will continue steady development. I have fixed almost every bug in the Bug Reporting forum and I plan to do a release soon.
After that, I will work on making the interface more user-friendly. Because, after working on CG releases on the xbox, going back to Unsigned makes me cringe. I have learned a lot going through the process of working on these commercial games (Cubage, Mineage) and that will be seen in Unsigned.
Something else I will work on is the long awaited 2D mode. My laptop can barely run Unsigned. It is sad. So I want to play too, and now I have the motivation to make this happen.
I will also upgrade to XNA 3.0, which means easier-to-implement online play. And I may be able to work with WMAs and MP3s instead of just OGGs!

As a side-note about Mineage, I found out that those huge fields destroy the framerate on xbox, so I am working on fixing that now.
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