FortisVenaliter's Dev Blog
Monday, March 23, 2009, 11:48 AM
Posted by Administrator
So some of you may have heard that I have a new Rhythm Game for Xbox360 coming, right? Well, here is an (EARLY ALPHA-BUILD) screenshot for you.

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Beast of a PC 
Tuesday, February 17, 2009, 02:08 AM
Posted by Administrator
So, I am working on my new project, right? I am working on Pool (billiards, not swimming). And I am writing the code that generates the ball model. And just for the hell of it, I decided to see how much my beast of a PC can handle. So I up the ball sphere model to 1024 stacks and 1024 slices, which basically equates to about 2.1 million polygons per ball. That means in the whole scene, there is more than 35 million polygons. At 1600x1200. Fully lit (ambient, diffuse, and specular), and normal-mapped. On Vista x64. And I got about 20 fps, very playable. Lest just say my mind was blown away, so I figured I'd share a picture.
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Mineage and more 
Saturday, January 31, 2009, 04:43 AM
Posted by Administrator
So, Mineage died. Not only did I have a horrible slowdown issue, but it was also decided that Minesweeper in 3D wasnt that much fun. Oh, and someone else made a minesweeper game first. And I think theres another one coming. Oh well.

However, I do have a new game in the works. It is actually a pack of several games. I can't say much yet, but look for details in a week or two.
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Unsigned again 
Wednesday, December 10, 2008, 04:42 PM
Posted by Administrator
So for those of you not paying attention, the Unsigned boards have been dying. And it is your fault, you need to pay more attention.
For those of you who are paying attention, I'm sure you are tearing your hair out and can't stop crying.

But now I'm back! I have started developing for Unsigned again. I will never work on it as hard as I did during Spring '08 but I will continue steady development. I have fixed almost every bug in the Bug Reporting forum and I plan to do a release soon.
After that, I will work on making the interface more user-friendly. Because, after working on CG releases on the xbox, going back to Unsigned makes me cringe. I have learned a lot going through the process of working on these commercial games (Cubage, Mineage) and that will be seen in Unsigned.
Something else I will work on is the long awaited 2D mode. My laptop can barely run Unsigned. It is sad. So I want to play too, and now I have the motivation to make this happen.
I will also upgrade to XNA 3.0, which means easier-to-implement online play. And I may be able to work with WMAs and MP3s instead of just OGGs!

As a side-note about Mineage, I found out that those huge fields destroy the framerate on xbox, so I am working on fixing that now.
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Mineage! Big Fields! 
Wednesday, December 3, 2008, 12:55 PM
Posted by Administrator
So wow! I just took a few hours to write a batching system and... Wow!!!

That is a 48x48 field! Over 2300 spaces in there! It used to be 32x32 grids dropped the framerate to an unplayable place, but now you can be playing mine sweeper for hours based on how hard this is...!
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Monday, December 1, 2008, 10:28 PM
Posted by Administrator
Well, it has been a while since I've posted, so I figured I oughta let you 4 people who actually read this know that I am still alive. I guess I will just rant on some XNA/CG subjects.

The first of which is ECHS BACHS a.k.a. Archor Games. This particular member of XNA seems to think that a reskinning of a sample that Microsoft published is worthy of being put up on Community Games and making him money. Though this post is a bit late (it seems he pulled his "games" down), I imagine there will be more like him and I suggest anyone who will be buying games from the CG platform to be weary. I will try to post about these Game Developer Imposters, so you can keep up with the pile of crap, ignore it, and buy good games.

So, it looks like Cubage is going to be re-released. It will be released in the UK, and have a minor overhaul. A couple new features include: customizable settings, various themes, two control schemes, a main-menu help screen, and skippable logo/credits. The release changes are trivial and mostly cosmetic. The big thing is just that the Brits will have a chance to play with a digital cube.

Minesweeper is hitting a bit of a snag. I have a lot of issues to fix and very little time to fix them. I am still hoping to have it out by the Holidays though.

And I still have two unannounced projects I am working on. Expect one (a multiplayer-party-puzzle-logic game) before the end of January and the other (A full 3D battle game) before the end of March.

And, finally, for those of you who didn't notice, I added forums to the FV Productions site.
Join up! I will have a link from the main site soon.
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Thursday, November 6, 2008, 08:05 PM
Posted by Administrator
And so comes the next game in my "Arcadage" series!

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Monday, November 3, 2008, 08:04 PM
Posted by Administrator
Thanks to The ZMan, we now get a sneak peek of Cubage (see the FV Productions Logo?) on the NXE!

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